<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1248307911205519048</id><updated>2011-11-21T00:39:43.464-08:00</updated><category term='Maya'/><category term='z-brush Maya Photoshop'/><category term='normalmaps'/><title type='text'>fishmince blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://fishmince.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1248307911205519048/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://fishmince.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Alex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://1.bp.blogspot.com/-6UrborT_TNg/TsoONLjMkrI/AAAAAAAAAO4/WHUZvGQhPak/s220/IMG_6210%2B%2Bc.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1248307911205519048.post-3620037080272656897</id><published>2008-08-22T05:14:00.000-07:00</published><updated>2008-08-22T05:18:35.147-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>vertices xyz cordinates</title><content type='html'>select your objects vertices and run this script in the Script editor in Maya&lt;br /&gt;&lt;br /&gt;{&lt;br /&gt;float $pos[] = `xform -q -ws -t`;&lt;br /&gt;int $numItems = size($pos), $i;&lt;br /&gt;&lt;br /&gt;for ($i=0; $i&lt;$numItems; $i+=3)&lt;br /&gt;{&lt;br /&gt;print($pos[$i] + " " + $pos[$i+1] + " " + $pos[$i+2] + "\n");&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;it traces out all the xyz-cordinates.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1248307911205519048-3620037080272656897?l=fishmince.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fishmince.blogspot.com/feeds/3620037080272656897/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1248307911205519048&amp;postID=3620037080272656897' title='1 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1248307911205519048/posts/default/3620037080272656897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1248307911205519048/posts/default/3620037080272656897'/><link rel='alternate' type='text/html' href='http://fishmince.blogspot.com/2008/08/vertices-xyz-cordinates.html' title='vertices xyz cordinates'/><author><name>Alex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://1.bp.blogspot.com/-6UrborT_TNg/TsoONLjMkrI/AAAAAAAAAO4/WHUZvGQhPak/s220/IMG_6210%2B%2Bc.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1248307911205519048.post-4943242076914635992</id><published>2008-08-21T06:34:00.000-07:00</published><updated>2008-12-03T05:40:18.559-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='normalmaps'/><title type='text'>Normalmap mystery</title><content type='html'>Short workflow :&lt;br /&gt;&lt;br /&gt;- Create the normalmap with zmapper loading "Maya_TangentSpaceNode_BestQuality" preset from configpresets. Save out as .psd&lt;br /&gt;-convert it to 16bit RGB in Photoshop (? dunno about this ?)&lt;br /&gt;-in maya simply apply a blinn to the object and plug the normalmap into bump node. Change the use to "tangent space" and render it out.&lt;br /&gt;&lt;br /&gt;(the UV map is rotated or inverted)&lt;br /&gt;&lt;br /&gt;Normalmaps generated from Z-brush needs to have the UV flipped or rotated&lt;br /&gt;and/or the green and red channel inverted in photoshop.&lt;br /&gt;&lt;br /&gt;I haven't figured this out yet &lt;br /&gt;Sucky computer chrashes maya every now and then&lt;br /&gt;&lt;br /&gt;relevant threads&lt;br /&gt;http://www.zbrushcentral.com/zbc/showthread.php?t=21724&lt;br /&gt;&lt;br /&gt;http://www.zbrushcentral.com/zbc/showthread.php?t=53205&lt;br /&gt;&lt;br /&gt;best thread so far:&lt;br /&gt;http://forums.cgsociety.org/showthread.php?f=140&amp;t=183585&amp;page=1&amp;pp=15&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1248307911205519048-4943242076914635992?l=fishmince.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fishmince.blogspot.com/feeds/4943242076914635992/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1248307911205519048&amp;postID=4943242076914635992' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1248307911205519048/posts/default/4943242076914635992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1248307911205519048/posts/default/4943242076914635992'/><link rel='alternate' type='text/html' href='http://fishmince.blogspot.com/2008/08/normalmap-mystery.html' title='Normalmap mystery'/><author><name>Alex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://1.bp.blogspot.com/-6UrborT_TNg/TsoONLjMkrI/AAAAAAAAAO4/WHUZvGQhPak/s220/IMG_6210%2B%2Bc.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1248307911205519048.post-5244983241338507998</id><published>2008-07-07T06:49:00.000-07:00</published><updated>2008-07-07T06:54:52.037-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='z-brush Maya Photoshop'/><title type='text'>Save as...</title><content type='html'>Whatever software used, remeber to save on a frequent basis.&lt;br /&gt;&lt;br /&gt;For Maya please use the auto-save script free for download at&lt;br /&gt;&lt;a href="http://www.highend3d.com/maya/downloads/mel_scripts/interface_display/Auto-Save-3962.html"&gt;www.highend3d.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1248307911205519048-5244983241338507998?l=fishmince.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fishmince.blogspot.com/feeds/5244983241338507998/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1248307911205519048&amp;postID=5244983241338507998' title='1 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1248307911205519048/posts/default/5244983241338507998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1248307911205519048/posts/default/5244983241338507998'/><link rel='alternate' type='text/html' href='http://fishmince.blogspot.com/2008/07/save-as.html' title='Save as...'/><author><name>Alex</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='31' height='21' src='http://1.bp.blogspot.com/-6UrborT_TNg/TsoONLjMkrI/AAAAAAAAAO4/WHUZvGQhPak/s220/IMG_6210%2B%2Bc.jpg'/></author><thr:total>1</thr:total></entry></feed>
